I Was A Child - Graphics Programmer - Unreal Engine (Custom)
Game about child soldiers in a paper world.
I did procedural generated texture, procedural animation and some post-processes (paper fold, paper texture, edges).
I also worked on 3C (controls, camera, character animation).
Soon - Graphics/Gameplay Programmer - Unity
Puzzle-game with time leaping mechanics.
I worked on Time leaping engine, had to work on optimization for fast-forward. I also implemented some visual effects.
La fabrique des étoiles (e.g. Star Craft in French) - Programmer - XNA
Famous Starcraft clone. We were aiming for 1 unit, 1 building, 1 tiled map.
Game made for practicing software engineering, parallel programming and network programming.